Post-production & VFX

Unreal Engine

Epic Games, Inc., United States Desktop

Real-time 3D engine from Epic Games (Cary, North Carolina) used in film and TV for virtual production, in-camera VFX on LED stages, previs and animation. Sequencer for per-shot editing, Control Rig for rigging and animation, Live Link for streaming mocap and Maya data, MetaHuman characters.

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What Unreal Engine does

CategoryPost-production & VFX, also listed in script & pre-production
Built forFilm and TV studios, virtual production teams, animation and VFX studios, previs and broadcast teams
PricingFree for individuals and businesses under USD 1 million in annual gross revenue, and for educators and schools. Above that, non-game uses such as film, TV and linear content need a seat licence at USD 1,850 per seat per year (30-day trial); games and applications that ship engine code pay a 5% royalty on gross revenue above USD 1 million instead (published)
DeploymentDesktop
PlatformsWindows, macOS, Linux
IntegrationsAlembic, USD, FBX; Live Link for mocap and Maya; MetaHuman
VendorEpic Games, Inc., United States
Websitewww.unrealengine.com/en-US/solutions/film-television

Only what Epic Games, Inc. publishes itself is listed here, checked on 2026-09-19. Pricing is quoted as published; where a vendor does not publish a price, it says so. This directory is published by Tubes, which is listed in it as well, under Tubes.

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